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One Color – One Hour Reskin – iOS11 and Swift 4 ready (Games)

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Up to date for iOS11 and Swift 4​!!! “Coloration Koo” is now “One Coloration”! FASTEST RESKIN EVER: Solely 22 pictures! Hey, guys! Rebeloper right here! I wanna present you easy methods to put your app on the App Retailer Tonight. Not in two months, not in every week however TONIGHT. The one hardest a part of a reskin enterprise is, figuring out, what supply code to purchase. ESPECIALLY, for those who’re new within the trade… Watch video right here: https://participant.vimeo.com/video/148249787

FEATURES

  • Written in Swift 4 – say good day to the brand new programming language for iOS 11
  • iOS11 prepared – embracing the ability of the very best OS on cell
  • 64 bit supported – all the time updated with Apple’s necessities
  • iPhoneX, iPhone8, iPhone8 Plus and iPad Professional prepared – lovely on all units

  • AdMob Banner – prime banner all through the entire sport
  • Chartboost Interstitials – full display adverts with Advertisements Frequency function
  • Recreation Heart Leaderboard – rank, problem and share your finest rating
  • Ranking System – good score powered by iRate
  • No Advertisements In App Buy – increase your income

Addicting gameplay. Watch video right here: https://participant.vimeo.com/video/155274669 HOW TO SETUP AND RESKIN

Solely 22 pictures to reskin. Best reskin ever! You’ll be prepared in beneath an hour. When including the Degree System you’ll have solely 15 pictures to reskin. If you buy a Rebeloper Supply Code you buy greater than only a supply code. You buy the superior documentation and fixed help. Simply check out the 35 pages lengthy step-by-step documentation.   Bought a query? Ask it within the Feedback part. We reply every query in lower than 24 hours, however principally inside Three hours (if we’re not asleep). Buyer happiness is our #1 precedence. And naturally, we provide a 14 days a refund assure.

CHANGE LOG

10.0.0 – (30.11.2017)

• Rewrited in Swift Four to iOS 11 – this model will run solely in Xcode 9

3.0.0 – (21.09.2016)

• Up to date to iOS 10 and Swift 3 – this model will run solely in Xcode 8+

2.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (information modified: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Information.plist, Bridging-Header.h; added information: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

2.1.5 – (15.11.2015) – OPTIONAL

  • Added a “Extra Video games” button to the Major Menu Display (information modified: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Advertisements logic: if no Chartboost is offered than a SupersonicAds advert is proven (if obtainable) and vice-versa (information modified: RebeloperKitMini.swift, GameData.plist)

2.1.4 – (02.11.2015) – OPTIONAL

  • Up to date SupersonicAds (6.3.4) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Up to date Google AdMob SDK (7.5.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Up to date Chartboost SDK (6.0.1) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; information modified: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Up to date Documentation to 1.3 (minor typos)

2.1.3 – (20.10.2015) – CRITICAL

  • Fastened submission error due to Icon information not discovered (file modified: Information.plist – the “CFBundleIconFiles~ipad” and “Icon information” keys)

2.1.2 – (13.10.2015) – CRITICAL

  • Up to date Supersonic Advertisements SDK to v.6.3.2. (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary masses for Supersonic Advertisements (clarification: In iOS9 Apple has added in controls round ‘ATS’. So as to guarantee un-interrupted help for Supersonic Advert supply throughout all Mediation Networks, it was essential to make the next modifications in your data.plist: 1. Add in a dictionary referred to as ‘NSAppTransportSecurity’. Ensure you add this dictionary on the ‘Prime Degree Key’. 2. Inside this dictionary, add a Boolean referred to as ‘NSAllowsArbitraryLoads’ and set it to YES.) – Particulars right here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

2.1.1 – (05.10.2015) – CRITICAL

  • mounted crash when attempting to share on iPad (file modified: RootViewControllerInterface.m)

2.1.0 – (21.09.2015) – CRITICAL

  • Modified pictures
  • Modified identify

2.0.0 – (16.09.2015) – CRITICAL

  • Up to date to iOS9

1.0.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Up to date Google AdMob SDK (7.4.1)
  • Up to date Chartboost SDK (5.5.3)

1.0.0

  • Preliminary Launch

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